Ro:

Ro:

Mobile Applications
Product Design Lead

Mobile Applications
Product Design Lead

Strategy
Product thinking
Сustomer experience
Interactions design
Creative Direction
Leadership

It's a social network similar in interface to TikTok or Instagram Reels, focused on short video content, with the unique aspect of contributing 80% of revenue to charities. My goals were to design the visual identity, mobile app, and marketing guidelines.

It's a social network similar in interface to TikTok or Instagram Reels, focused on short video content, with the unique aspect of contributing 80% of revenue to charities. My goals were to design the visual identity, mobile app, and marketing guidelines.

Research

For research, we did a comparative analysis of social networks, highlighted the necessary functionality that needed to be done. We identified our audience and worked with them. Since we had no direct competitors, we moved through prototyping and interviewing. As a result, we answered a lot of questions and corrected mistakes.

Research

For research, we did a comparative analysis of social networks, highlighted the necessary functionality that needed to be done. We identified our audience and worked with them. Since we had no direct competitors, we moved through prototyping and interviewing. As a result, we answered a lot of questions and corrected mistakes.

Insights

During the process of developing, testing and researching our product, we realised a few important insights into building social media that I want to share with you.

Insights

During the process of developing, testing and researching our product, we realised a few important insights into building social media that I want to share with you.

  1. Insight

Each screen: -10% overall conversion. remove authorizations / logins / token checks. you’re not government services; you kill conversions by doing this.

Each screen: -10% overall conversion. remove authorizations / logins / token checks. you’re not government services; you kill conversions by doing this.

  1. Insight

Millennials+ seek to feel youthful, enjoying gen z design, but demand superior ux

Millennials+ seek to feel youthful, enjoying gen z design, but demand superior ux

  1. Insight

Wow effects are a must at the start. that's why we revamped the visuals into animations, added vibrations, confetti, and awesome pictures.

Wow effects are a must at the start. that's why we revamped the visuals into animations, added vibrations, confetti, and awesome pictures.

  1. Insight

We try to keep only the important things, removing everything superfluous.

We try to keep only the important things, removing everything superfluous.

  1. Insight

The key problem is loneliness, your product should foster a sense of community and belonging.

The key problem is loneliness, your product should foster a sense of community and belonging.

  1. Insight

Users can only adapt to two new features at a time. stick to familiar patterns elsewhere to ease the learning curve.

Users can only adapt to two new features at a time. stick to familiar patterns elsewhere to ease the learning curve.

  1. Insight

The best way to test: prototype interviews starting from ads. prototype must be excellent, users perceive prototype as product.

The best way to test: prototype interviews starting from ads. prototype must be excellent, users perceive prototype as product.

  1. Insight

User journey starts on ads, app store/google play is a part of it. ads has 2-3 sec to engage and 7-10 sec to explain.

User journey starts on ads, app store/google play is a part of it. ads has 2-3 sec to engage and 7-10 sec to explain.

  1. Insight

Users explain the product 

to others using the exact phrases they heard in the advertisement (even unconsciously). therefore, whatch what bloggers say.

Users explain the product 

to others using the exact phrases they heard in the advertisement (even unconsciously). therefore, whatch what bloggers say.

  1. Insight

The more times you add an invite button in the app, the more the virality will increase.

The more times you add an invite button in the app, the more the virality will increase.

We developed the first version of the application. Reusing native interaction patterns allowed us to launch the app in a short period of time.

We have created an easy-to-use, effective tool for charity through which users can change the world.

We developed the first version of the application. Reusing native interaction patterns allowed us to launch the app in a short period of time.

What we've done

What we've done
  • Research and development strategy

  • Component library with new visual style

  • iOS application

  • Developed services: People, Onboarding, Tasks, Apps, Devices, Attendance, Absence, Calendar, Salary, Expenses, Documents

  • Сlosed the main user tasks in the mobile

  • Customer growth x2 every month, started to leave competitors

  • Research and development strategy

  • Created new visual style

  • Launched iOS and Android applications

  • Over 100,000 downloads

  • 29% retention rate

  • Average session duration 12 min

  • Developed game mechanics for achieves

  • Charity system worked on 20 foundations

  • Research and development strategy

  • Component library with new visual style

  • iOS application

  • Developed services: People, Onboarding, Tasks, Apps, Devices, Attendance, Absence, Calendar, Salary, Expenses, Documents

  • Сlosed the main user tasks in the mobile

  • Customer growth x2 every month, started to leave competitors

© Alex Lafaki 2024

© Alex Lafaki 2024

© Alex Lafaki 2024